- How to use nexus mod manager on mac install#
- How to use nexus mod manager on mac Patch#
- How to use nexus mod manager on mac mods#
- How to use nexus mod manager on mac free#
For example, it allows you to set the exact location where Nexusmods should be loaded after you have finished installing them.
How to use nexus mod manager on mac mods#
The Nexus Mods Manager allows you to tweak various different aspects of your game from the convenience of your computer. But with the Nexus Mod Manager, you can also manage several other settings, allowing you to fine tune the performance of your computer.
How to use nexus mod manager on mac install#
It is very similar to the official Bethesda program that allows you to install mods in the game using the "Learn More" or" Install" buttons at the bottom of your screen. This is a great program to use if you are not familiar with mods or are getting a lot of trouble with installation.
How to use nexus mod manager on mac free#
Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.The Nexus Mod Manager is a program used by users of the popular free program, The Elder Scrolls and the associated game, Elder Scroll Online, to install and manage a number of different types of mods. Applications/FTL.app/Contents/Resources/ $XDG_DATA_HOME/Steam/SteamApps/common/FTL Faster Than Light/data/resources/ ~/.local/share/Steam/SteamApps/common/FTL Faster Than Light/data/resources/ If you don't know where "FTL/resources/" is, open GMM/modman.ini with a text editor to find out.įor completeness, it's usually one of these.Ĭ:\Program Files\GOG.com\Faster Than Light\resources\Ĭ:\Program Files\Steam\steamapps\common\FTL Faster Than Light\resources\
In GMM 1.5, selecting no mods would use backups from "FTL/resources/", unpack them to "FTL/resources/*-unpacked/", do nothing, then pack them, clobbering "data.dat" and "resource.dat".Those backups will no longer be necessary afterward, so delete them. In GMM 1.6, same deal, but it restored from "" and "" in "FTL/resources/".In GMM 1.7, patching with no mods selected will restore backups - from "GMM/backup/".In Slipstream 1.0, patching with no mods selected will restore backups - from "SMM/backup/".UltraMantis wrote:This may need clarifying. I've ported ftldat.py (lib for reading/editing FTL resources) to Java (and since modernized it for FTL 1.6.1):
How to use nexus mod manager on mac Patch#
In order to uninstall all mods, patch with nothing selected. Anything not selected is effectively uninstalled. To install mods, open Slipstream, select the mods you want, and hit Patch. To make one available to Slipstream, simply drag it into the mods/ folder.
On startup, it'll either find FTL automatically or ask you to locate it. I can accept PayPal donations here, if you feel inclined. Uncompiled source is available at GitHub. Important: Return FTL to an unmodded state before upgrading or replacing an existing mod manager.Īnd when the game itself gets an upgrade, delete the mod manager's backups so it'll know to make fresh ones. It is the successor to Grognak's Mod Manager ( GMM).Īs of 1.0, Slipstream worked just like GMM did, but without the bugs that plagued its predecessor.ġ.2 introduced new XML tags for modders to use ( announcement).ġ.8 introduced support for FTL 1.6.1 ( announcement). Slipstream is a mod manager for FTL, making it easy to install multiple mods at the same time and, later, revert to vanilla gameplay.